- 1. No Poverty
- 2. Zero Hunger
- 3. Good Health and Well-being
- 4. Quality Education
- 5. Gender Equality
- 6. Clean Water and Sanitation
- 7. Affordable and Clean Energy
- 8. Decent Work and Economic Growth
- 9. Industry, Innovation and Infrastructure
- 10. Reduced Inequality
- 11. Sustainable Cities and Communities
- 12. Responsible Consumption and Production
- 13. Climate Action
- 14. Life Below Water
- 15. Life on Land
- 16. Peace and Justice Strong Institutions
- 17. Partnerships to achieve the Goal
4. Quality Education: 4
- 1. No Poverty
- 2. Zero Hunger
- 3. Good Health and Well-being
- 4. Quality Education
- 5. Gender Equality
- 6. Clean Water and Sanitation
- 7. Affordable and Clean Energy
- 8. Decent Work and Economic Growth
- 9. Industry, Innovation and Infrastructure
- 10. Reduced Inequality
- 11. Sustainable Cities and Communities
- 12. Responsible Consumption and Production
- 13. Climate Action
- 14. Life Below Water
- 15. Life on Land
- 16. Peace and Justice Strong Institutions
- 17. Partnerships to achieve the Goal
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Improving E-learning and Opening up Education
Realizing the future of learning through open education
We are researching internet-based educational learning, including e-learning, from the perspective of educational technology. We are also conducting practical research on how to use education that has been made more accessible through open courseware and MOOCs, among other media, to improve the quality of teaching materials and the effectiveness of learning.
Research
arch is to improve the quality of education by improving the learning experience using the internet (e-learning) and promoting open education. To effectively implement e-learning, it is essential to develop teaching materials and implement evaluation methods based on instructional design theory. We also conduct research to enhance learning effects through blended learning, which is the effective combining of e-learning with face-to-face education like flip teaching. In addition, through “open education” activities such as OCW (Open Courseware) and MOOC (Massive Open Online Course), which provide learning opportunities beyond educational institutions such as schools and universities, lecture videos and educational activities themselves are made available to the public, and education is provided while involving diverse learners and experts. Thus, we are also conducting research to continuously improve the teaching materials and education itself.
Katsusuke Shigeta Professor -
Open Advanced Research Facilities Initiative NMR Shared Platform
Program for promotion of shared use of advanced NMR facilities
The Advanced NMR Facility is the largest NMR facility in Hokkaido, and is not only open to local industries, but also to industry, academia and research institutes nationwide.
Research
The Faculty of Advanced Life Science and the Faculty of Science of Hokkaido University play the central role in managing the Advanced NMR Facility. In cooperation with the Institute for the Promotion of Business-Regional Collaboration and the Global Facility Center of the Creative Research Institution, we aim to promote new applications, primarily in industry. For more information on the specifications of the 800 MHz solution NMR, 600 MHz solid-state NMR and other instruments, as well as application procedures for their use, please see our website. We hope that you will take advantage of the project to promote shared use of the Advanced NMR Facility at Hokkaido University.
Makoto Demura Professor -
Vibration Measurement Technology Using a Non-contact Laser Excitation System
Development of high-frequency vibration measurement and high-sensitivity damage detection technology
We have developed a technique to apply an ideal impulse excitation force using laser ablation generated on a structural surface by high-power pulsed laser irradiation. This technology enables non-contact, high-precision vibration measurement in the high-frequency range, which had previously been impossible.
Research
As in Fig. 1, which shows the principle of laser-induced excitation force generation, the laser-induced excitation force is caused by laser ablation. Figure 2 shows an example of the application of this technology, a vacuum environmental excitation measurement system for a membrane structure. This system consists of a YAG-pulsed laser, dielectric multilayer mirror, collecting lens, membrane structure, LDV and vacuum chamber. The membrane structure is fixed inside the vacuum chamber, allowing us to conduct the experiment by adjusting the air pressure inside the chamber from the atmospheric to the vacuum environment. Figure 3 shows the measured frequency response of the membrane. As shown in Fig. 3, with an increase in the vacuum level, the resonance frequency of the membrane becomes higher and at the same time the resonant response level increases. In this way, this technology enables the extraction of both mass effect and damping effect caused by the air on the membrane surface. We have conducted experiments to verify the effectiveness of this technology in a vacuum chamber, which assumes a space environment.
Itsuro Kajiwara Professor -
Visual Expression by Computer Graphics
Supporting intellectual and creative activities with computers
We aim to support people’s creative activities using 3D computer graphics. Despite significant development of computer graphics, it is not easy to manipulate 3D information, and we are not yet ready to use this information to support our creative activities. We are exploring a mechanism to freely manipulate information in 3D space and easily create CG images.
Research
To produce images using CG, we have to prepare a huge number of parameters related to shape, camera, lighting, material, etc. To achieve the desired result, these parameters must also be adjusted by trial and error. An extended calculation time is also required to create precise images. This makes it impossible to conduct creative activities using CG. Therefore, we are developing a method to solve these problems. For parameter adjustment, we have introduced the inverse problem approach, and for computation time, we are developing a fast computation method using parallel computation. We are also applying these ideas to digital fabrication using 3D printers. We are also working on the development of a new user interface to reflect the user’s intentions more intuitively.
Yoshinori Dobashi Professor