Next-generation Visualization Technology for Sports Content
Creation of information presentation technology that accelerates knowledge sharing
We are building next-generation visualization technology to provide data that support sports watching and education. Using various data obtained from users and their surrounding environment, we will derive a theory that defines, “analysis data” and “presentation methods adapted to the usage environment” to enable information presentation that accelerates knowledge sharing.
Content of research
In terms of the present situation concerning sports, various forms of image and video distribution have spread, and a new environment for watching sports is being established, whereby related data along with images and video footing can be viewed via smartphones and other mobile terminals. However, with soccer, it is only possible to view basic data such as free kick success rate and running distance. This research analyzes various data obtained from users and their surrounding environment to help them understand and visualize the data to accelerate knowledge sharing, even when the relevant knowledge and experience are essential. Examples include ball passing and the degree of dominance. Since the visualization technology of this research can obtain various data surrounding the user and provide various kinds of information in a way that is adaptable to the user's environment, it has high potential for application to the fields of IoT and AI, and is expected to contribute to the creation of new technologies in these fields.
Potential for social implementation
- This research enables the presentation of information across different sports (e.g., data presentation of rugby based on soccer analysis). This technology is expected to be applied to solve the problem of not having a large amount of data or the challenge of analyzing diverse and heterogeneous data.
Appealing points to industry and local governments
The Rugby World Cup and the Tokyo Olympics have been held in Japan, and this research will contribute to accelerating improvement of the level of competition while making sports more accessible through the adaptive presentation of sports analysis data. As a result, it is expected that the realization of a sports culture that will be triggered by this research will lead to “a society with a high QOL.”